REALIS3D was an attempt to monetise some of the IP that we had developed at Real Visual over the first 2 or 3 years. The aim was to increase revenue by productising some of the functionality that we found ourselves creating again and again in our service offerings.
The principle objective of REALIS3D was to simplify our users access to some of the advanced tools that you are able to create in Unity Editor. Meaning our users could publish their CAD building models to a range of exotic formats such as 360 degree images, web builds, VR using Oculus Rift, Cave systems and so on, without any development or Unity experience required.
Despite critical acclaim for REALIS3D it failed to get traction with a significant user base. It is still available for download here.
Copyright owner: Inside Infinity
Team: Daniel Learmonth (Design Lead), Louis Macan (Lead Developer), David Sena (Senior Developer), Tiago Castelo (Developer), Jason Vaitilingon (Developer), Matt Norman (Developer), Richard Simpson (Developer).
Tools: Unity, NGUI, Chromium.