MSA 3D assets

For an interactive product demonstrator I created 3D game ready assets for embedding in the application.

This involved me taking detailed CAD geometry and taking it through a repair and optimise process to make it suitable for realtime mobile display. After conversion the geometry had errors in topology and normals which needed correcting, some additional geometry was created from scratch then everything was UV unwrapped into a number of texture atlases and taken into Substance Painter for creating PBR textures using a high-low workflow.

Client: Render

Copyright owner: MSA Safety Inc

Team: Me ( 3D asset creation ), Render ( development ).

Tools: 3DSMax, Substance Painter