Drop in the Ocean

My involvement in this project was converting the existing Drop In the Ocean project from PC-VR to run on the Quest 2. All animations and assets and code was pre-existing.

Optimisation was done by triaging performance impacts of different aspects of the project and then sorting them into not-permittable/ permittable with optimisation and no optimisation required categories. The optimisation was wide spread but involved converting from the Unity built in renderpipeline to URP, creating LODs or billboards for all meshes, recreating all lighting and post processing, refining entity density, recreating most shaders to include some lighting effects such as fog and caustics and combining meshes and shaders to reduce setpass calls.

Additionally some new creatures and effects were added such as Oculus hand tracking and particles from the user.

Client: Vision3

Copyright owner: Vision3 and Conservation International

Team: Daniel Learmonth and Alex Lovett ( technical art ). Penny Riley ( creature animation ), Vision 3 ( creative and development )

Tools: Unity, VFX Graph, Amplify Shader Editor.

More information can be found here : https://www.conservation.org/stories/virtual-reality/drop-in-the-ocean